Master the Character Creator in Dragon Age: Inquisition Part 1
Edited by Kathy McGraw
The character creator in Dragon Age: Inquisition is such a dense topic that I've split the guide into two parts. I cover the basics, such as navigation, character race, character class, and the first section of facial sliders in this guide, while I discuss the bulk of the sliders in Master the Character Creator in Dragon Age: Inquisition Part 2
Also, I lost many hours in the character creator so that I could write this guide for you. That was the only reason. Seriously. I totally didn't make a new character for another play-through.
Okay, okay, I made a new character. She's an Elf, and her name is Seris. But that's beside the point; you aren't here about that, so.let's get into it, shall we?
Navigation within the character creator is pretty intuitive.
- Click and hold the left mouse button to rotate your character
- Click and hold the right mouse button to move the sliders
- The scroll wheel zooms in and out
- Customize: Clicking this button gives you more options for customizing your character's appearance
- Back: Sends you to the previous menu
- Test Voice: Plays a short audio clip of your character speaking
- Accept changes: Finalizes character customization and sends you back to the main menu
Your Character's Gender
Dragon Age: Inquisition lets you play as a male or female. Your character's sex confers no special benefits other than limiting romance options.
Your Character's Race/Origin
There are four races you can choose from, each with its unique origin story and special perks. Note that your character has a pre-determined last name based on your origin which cannot be changed.
- Human: You are a noble born to the Trevelyan family of Ostwick in the Free Marches. You get an extra ability point
- Elf: You are a Dalish elf from the Clan Lavellan of the Free Marches. The Dalish shun other races and attempt to keep to traditional elven ways. You get a 25 percent bonus to ranged defense
- Dwarf: You are a surface dwarf of the Cadash family who are prominent members of the Carta. You get a 25 percent bonus to magic resistance
- Qunari: You are a Vashoth, a Qunari who is not a member of the Qun. Your family name is Adaar, and you are a member of the Valo Kas mercenary company You get a 10 percent bonus to physical resistance
Your Character's Class
Class represents the fighting style of your character, i.e. whether or not you like to jump into the action and wail on your enemies with a sword, or whether you prefer to deal damage from a distance with arrows or spells. There are three classes:
- Warrior: Choose between a sword and board type (weapon and shield) or a two-handed blade. Either way, you get up close and personal with your enemies, dealing damage with your blade and resisting a lot of damage.
- Rogue: You can either be an archer, dealing damage from afar with bow and arrow, or a spinning maelstrom of death, nipping in quickly to slice your opponents with your twin daggers. Whichever you choose, you are lethal and fast and also have the ability to pick locks.
- Mage: You are a master of the arcane arts, able to do massive damage from afar with your spells as well as protect yourself and your party with barrier spells and buffs.
Your Character's First Name
You have the option to pick your character's first name or go with the default name for your character's race. The default names are as follows
- Human Female: Evelyn
- Human Male: Maxwell
- Elf Female: Ellana
- Elf Male: Mahanon
- Dwarf Female: Malika
- Dwarf Male: Edric
- Qunari Female: Herah
- Qunari Male: Kaaras
Your first option is choosing a head style: there are five, and they determine the general shape of your character's head and face. Don't worry about the hair, skin tone, or facial features; you'll be adjusting those to your liking later on. I am going to go with head 3. Once you make your choice, click the **customize** button to advance to the customization menu.
The customization menu is organized in tabs according to facial region and facial details. The exception is the General tab, which is a catch-all.
- General: Sliders for skin tone, complexion, hair, hair color, facial hair, and voice
- Head and Ears: Sliders for the ears, cheeks, brow, and forehead
- Eyes: Sliders for the eyes and eyebrows
- Nose: Sliders for the nose
- Mouth and Jaw: Sliders for the mouth, jaw, and chin
- Scars and Tattoos: Sliders for scars and tattoos, including scar position and visibility
- Makeup: Sliders for eyeshadow, eyeliner, etc.
Ear Size Slider
The ear size slider determines the size of the ears, and yes, you can make a character with huge ears or tiny ones, if that's what you want. This slider is a little different from sliders you may have encountered in other games in that you can move it diagonally as well as up and down and from side to side. To move the slider, simply click and drag it in your desired direction
- Up: Makes the ears larger
- Down: Makes the ears smaller
- Left: Rotates the ears away from the head
- Right: Rotates the ears toward the head
- Up and to the right: Makes the ears larger and rotates them away from the head
- Up and to the left: Makes the ears larger and rotates them toward the head
- Down and to the left: Makes the ears smaller and rotates them away from the head
- Down and to the right: Makes the ears smaller and rotates them toward the head
Ear Position Slider
The ear position slider controls the position of the ears on the sides of your character's head.
- Up: Raises the ears
- Down: Lowers the ears.
- Left: Makes the ears stick further out from the head
- Right: Brings the ears closer in to the head.
- Up and to the right: Brings the ears up and toward the head
- Up and to the left: Moves the ears up and away from the head
- Down and to the left: Moves the ears down and away from the head
- Down and to the right: Moves the ears down and toward the head
The earlobe slider changes, you guessed it, the size of your character's earlobes. You can make a character with big dangling earlobes or almost none at all. This slider only moves from side to side.
- Left: Smaller
- Right: Bigger
The cheekbone slider controls the position and size of your character's cheekbones. To get a good idea of this slider's effect, it's a good idea to rotate your character's head around and zoom in and out using your mouse buttons and scroll wheel.
- Up: Lowers the cheekbones
- Down: Raises the cheekbones
- Left: Makes the cheekbones larger
- Right: Makes the cheekbones smaller
- Up and to the right: Lowers the cheekbones and makes them smaller
- Up and to the left: Lowers the cheekbones and makes them larger
- Down and to the left: Raises the cheek bones and makes them larger
- Down and to the right: Raises the cheekbones and makes them smaller
Cheek Shape Slider
The cheek shape slider adjusts the roundness and slimness of the cheeks. You'll have to rotate your character's head to see the effects of the sliders because this one is pretty subtle. In general, rounder cheeks denote youth, while gaunt cheeks imply age.
- Up: flattens the cheeks
- Down: rounds the cheeks
- Left: Makes the cheeks slimmer
- Right: Makes the cheeks plumper
- Up and to the right: Makes the cheeks flat and plump
- Up and to the left: Makes the cheeks flat and slim
- Down and to the left: Makes the cheeks round and slim
- Down and to the right: Makes the cheeks round and plump
The brow size slider is a bit of a misnomer in that it doesn't affect brow size as much as it does how the brow bone sits on your character's face. Like with the cheek shape slider, you should rotate your character's face to see how it changes your character's looks.
- Up: Lowers the brow bone
- Down: Raises the brow bone
- Left: Pushes the brow bone back
- Right: Pushes the brow bone forward
- Up and to the right: Pushes the brow bone forward and lower
- Up and to the left: Pushes the brow bone back and lower
- Down and to the left: Pushes the brow bone back and higher
- Down and to the right: Pushes the brow bone forward and higher
The forehead slider affects the size and shape of your character's forehead. Because the forehead is a pretty large region of the face, this slider also affects the position of the brows, so you might have to make some adjustments to the brow size and eyebrow sliders after using this one.
- Up: Widens the forehead
- Down: Narrows the forehead
- Left: Rounds the shape of the forehead
- Right: Flattens the shape of the forehead
- Up and to the right: Makes the forehead wide and flat
- Up and to the left: Makes the forehead wide and round
- Down and to the left: Makes the forehead narrow and round
- Down and to the right: Makes the forehead narrow and flat
If you have problems with any of the steps in this article, please post in the comments section below.
Categories : Dragon Age Inquisition